
Orion Supernova
Dromedaworks inc Test Alliance Please Ignore
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Posted - 2017.06.09 13:42:02 -
[1] - Quote
Problem: So i think we can all agree, Fozziesov has caused many a shake up in the world of eve over the last few dozen months, tactics have shifted, alliances have grown, moved, and crumbled, and most importantly for the sandbox, capitalist, economy that drives eve; assets were destroyed.
Things seem to be settling back down again now, a cycle eve-online has been caught in for as long as the game has existed, new content must continuously be injected into the game in order to keep the flow of assets from creation to destruction going.
Most recently we've seen injections such as NPC Gala Sites, and Blood Raiders Naval Shipyards. These gimmicks work for a short time but they don't really get people to move around and "kick in other people's S*!T" as one of my corp mates once put it. The major destruction of assets just isn't happening at a rate that is comparable to the creation especially in areas such as super and capital industrial production, we're getting massive stockpiles, with less and less need. The ISK sink just isn't big enough for some items and ship hulls.
Proposal: Increase the severity of incursions to the point where they effectively act to evict the residents from an area and must, after a reasonable deagro time, be conquered to allow people to live in the area again.
In this scenario an incursion could slowly increase in severity, attacking and reinforcing structures and entosising, in a very real attempt to evict alliances from space.
Over a lengthy period of several weeks the incursion could escalate to a peak at which point it would make a real concerted effort to push out the inhabitants for a short time, hitting multiple systems over several time zones, before rapidly de-escalating their aggression and assuming a hold the line stance on newly acquired territory.
Anyone wishing to take the space must then fight a defense fleet, the strength of which would diminish on a log curve, so that at no point was the space vacant but after 2-3 weeks could be taken with minimal effort.
Incursion fights could escalate, the duration and severity of which could be determined by RNG. A ceptor fleet taken out to fight the incursions could cause an eventual escalation of capitals against, or vice versa.
The result of such turmoil is multi faceted: A) Would counter the uncontrollable stabilizing factor of humans instinct to group up against common foes causing the dreaded "stable blue doughnut" by introducing a chaotic element to the game. B) Would increase the requirement for activity in order to hold space. C) Would enlarge the the ISK sink, promoting growth. D) Would create content across many fields and not just for those under the assault of the incursion. E) Would encourage small gang PVE as i think it can be assumed that when NPCs defend nodes it'll be the way fozziesov intended which will force a similar response from any countering team.
One suggestion has been, when an incursion hits, have NPC hunters; much like PVP hunters, enter an area and start actively hunting people. Warping between systems and to belts and anoms trying to catch ratters. These incursions would then have to be actively hunted down with a defense fleet formed by the locals. These hunters could then come in varying tiers dependent on the type of ships they were hunting, and even roam around in small gangs that would require a fully organised fleet.
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